It’s simply the most believable video game world I’ve ever inhabited. Thankfully, history has looked kindly upon its more subtle sensibilities, and it’s since gone on to become a cult classic, a defining game of its era, and one of the most influential games of all-time.ĭark Souls creator Hidetaka Miyazaki said it awakened him to “the possibilities of the medium”, acting as the catalyst for him to pursue a career in game development, while Guillermo del Toro heralded it as a “masterpiece”. It was pretty, it was unique, but it wasn’t – mechanically speaking – anything that couldn’t have been done before. Its use of keyframe animation and bloom lighting was certainly impressive for the time, but its development roots were firmly planted in the PS1 era. ICO, for all of its incredible qualities, was none of those things. They were bigger, flashier, more cinematic, and far more ambitious than anything that had been attempted during the previous generation. Games like Metal Gear Solid 2, Grand Theft Auto III, and Devil May Cry were incredible showcases of the recently-released PS2’s power. Regrettably, though, that originality turned out to be to its detriment simply put, ICO lacked the blockbuster appeal of 2001’s heavy hitters. In that sense, Ueda and his team succeeded there was truly nothing like ICO on the market at the time. ![]() I also had this feeling that the gameplay needed to be simple.” Whatever genre or type of game I made, I knew I wanted to do something unique. “I wanted to create something no one had ever created. ![]() What remained was beautiful simplicity – a boy and a girl, holding hands.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |